![]() ![]() ![]() Through the music interface, players can play, manage, and browse content. They can configure a directory specifically for soundtracks, instead of going through their Steam files for the soundtrack. Players can also browse and manage soundtracks directly through Steam. Through the new classification, customers can purchase soundtracks without buying or downloading the base game. This classification is different from the DLC type. Previously, all soundtracks were treated as DLC, but now that has been changed to a “soundtrack” instead. Steam’s new update focuses on “fixing customer experience issues with the current “soundtrack-sold-as-DLC” model, and completely new features.” If the soundtrack wasn’t sold outside of Steam, they might not buy it at all, which hurts game composers. Most gamers don’t want to buy the same title on multiple platforms unless there’s a significant benefit.īefore the announcement, players had to buy the soundtrack elsewhere if one was available. This posed a problem if the gamer owned the game for another platform and didn’t want it on PC, too. If a player only wants to buy the soundtrack, they had to own the game through Steam. ![]() Previously, gamers on Steam could not purchase a game’s soundtrack unless they owned the base game. Music is an important part of the video game experience, but the soundtracks are usually treated like DLC. Steam has announced some significant changes to the way they sell game soundtracks.
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